Shape an arc. Set its range.
Select a ship, define y = f(x), then set beam power. Energy regenerates slowly, so every shot is a trade-off: Sweeping sine arcs cover more area but use more energy for the same distance.
Destroy the enemy with your sigma rizz math skills!
Spectral Front is a live artillery duel. Both commanders regenerate energy, move, and fire at the same time. Destroy the opposing ships before your own fleet is eliminated.
Select a ship, define y = f(x), then set beam power. Energy regenerates slowly, so every shot is a trade-off: Sweeping sine arcs cover more area but use more energy for the same distance.
A beam destroys a ship when it enters its circular collision radius.
Routes cannot cross planets, moons, or asteroids. Clicking an existing waypoint stops the ship. Each ship pays 25 energy to start, then 3 energy per second while moving.
The selected ship becomes the function origin (0, 0). Each grid square is one graph unit: right is positive x, up is positive y. Hovering the arena displays the local coordinates relative to the selected ship.
Use numbers, x, parentheses, and + − * / ^, plus sin, cos, tan, abs, sqrt, log/ln, and exp. Constant vertical offsets are removed, so every valid arc begins at its ship.
Planets and moons absorb beams; asteroids are destroyed on contact. You can see an enemy ship’s live position and heading, but never its waypoint or planned route. Leverage terrain to make your trajectories more easily defined than the enemy's.